markovoss mod breaks the generation of forested tiles
MiloBem opened this issue · 1 comments
MiloBem commented
When generating a new map, each landed tile can be forested with a chance of MapGeneratorOptions.FOREST_NUMBER. The mod introduces several land tile types that do not have a forested version. It breaks the code when such tile needs to be forested.
This can be fixed either by changing the code to allow some land tile types to never be forested (technically breaking the forest coverage percentage) or by adding forested versions for each new land tile type (this may not work properly with the "plant forest" mod)
java.lang.RuntimeException: No TileType for forested==true
at net.sf.freecol.server.generator.TerrainGenerator.getRandomTileType(TerrainGenerator.java:278)
at net.sf.freecol.server.generator.TerrainGenerator.getRandomLandTileType(TerrainGenerator.java:131)
at net.sf.freecol.server.generator.TerrainGenerator.lambda$generateMap$7(TerrainGenerator.java:876)
at net.sf.freecol.common.model.Map.populateTiles(Map.java:877)
at net.sf.freecol.server.generator.TerrainGenerator.generateMap(TerrainGenerator.java:853)
at net.sf.freecol.server.generator.SimpleMapGenerator.generateMap(SimpleMapGenerator.java:1079)
at net.sf.freecol.server.FreeColServer.generateMap(FreeColServer.java:1238)
at net.sf.freecol.server.FreeColServer.buildGame(FreeColServer.java:1171)
at net.sf.freecol.server.FreeColServer.startGame(FreeColServer.java:736)
at net.sf.freecol.server.control.PreGameController.requestLaunch(PreGameController.java:148)
at net.sf.freecol.common.networking.RequestLaunchMessage.serverHandler(RequestLaunchMessage.java:67)
at net.sf.freecol.server.control.ServerInputHandler.handle(ServerInputHandler.java:75)
at net.sf.freecol.common.networking.Connection.handle(Connection.java:514)
at net.sf.freecol.common.networking.ReceivingThread$UpdateThread.run(ReceivingThread.java:134)
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