FrostKiwi/Mirrorball

iOS devices can hit a VRAM limit with 8k textures

FrostKiwi opened this issue · 1 comments

as tested with the iPad gen9.
Should somehow write a warning about this and auto handle the case, via downsizing.

The issue was a bit more involved actually, since decoding may or may not also perform a texture allocation. Seemingly fixed by deleting the texture before trying to decode a new image.