White Paper for v2
takuma-hmng8 opened this issue · 0 comments
takuma-hmng8 commented
Material
FxMaterial , FxBasicFxMaterial , FxSamplingFxMaterial
BasicFx
Color correction and basic fx. like layer styles in photoshop
- mixSrc
- mixDst
- duotone
- vignette
- grain
- hsv
- contrast
- gamma
- colorOverlay
- gradationOverlay
SamplingFx
srcをsamplingすることが可能なmaterialに適用されるfx
- rgbShift
- pixelate
- edge
Hooks
const {render,setValues,texture,material,scene,camera,renderTarget} = useSomeFx({size,dpr,...HooksProps,...FxValues,...BasicFxValues});FXs
- useBlur
- useTexture | useSamplingFx | useFxTexture
- useFluid
- useNoise
- useBloom
- useBrush
- useRipple
- useCloth
- useRawBlank
- useBlank
Concept
- Mutable objects such as scenes and materials should be non-reactive.
- The
fboAutoSetSizeshould be optional, as the resolution is updated to reactive but the render result is reset when renderTarget is setSize.
Materials
createMaterialImpl
And the Material of almost all hooks is also exported
import { NoiseMaterial } from "@funtech-inc/use-shader-fx";
import { extend } from "@react-three/fiber";
extend({ NoiseMaterial });
~~~
<mesh>
<planeGeometry args={[2, 2]} />
<noiseMaterial ref={ref} scale={0.01} />
</mesh>