Line width scaling
Beyley opened this issue · 0 comments
Beyley commented
An unforseen consequence of moving resolution scaling over to Vixie: some backends dont scale line width, to my testing, only the OpenGL* backends are suceptible to this, while Veldrid/D3D11 should be immune due to them using standard quads
- Fix ModernOpenGL
- Fix LegacyOpenGL
- Fix OpenGLES