GDQuest/godot-steering-ai-framework

Add debug visualizer

Razoric480 opened this issue · 1 comments

A special Node2D/Spatial/PackedScene that can be added to a scene and fed an agent and/or behavior, with the ability to draw whatever information is relevant or selected by the programmer.

  • Arrows for directions
  • Lines for raycasts
  • PolyLines for paths
  • Circles for predicted target positions
  • Numerical data, like current velocities and accelerations

This should be part of https://github.com/GDQuest/godot-gdquest-theme/ or another repo for drawing utilities and debug tools I think, we could use those things in other projects, and we have some debug panel already to monitor values ingame on the screen.