How to compile decompiled project
Closed this issue · 1 comments
System information
Arch linux, intel hd graphics
Issue description
I decompile succesfully and edit source code, add some features but How can I compile again. I have Godot engine 4.2.1
Steps to reproduce
I try compile but get error
Recovery log
Godot Engine v4.2.1.stable.flathub (c) 2007-present Juan Linietsky, Ariel Manzur & Godot Contributors.
modules/gltf/register_types.cpp:63 - Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
--- Debug adapter server started ---
--- GDScript language server started on port 6005 ---
./servers/rendering/renderer_rd/shader_rd.h:165 - Parameter "version" is null.
./servers/rendering/renderer_rd/shader_rd.h:165 - Parameter "version" is null.
res://intro/Intro.gd:3 - Parse Error: Unexpected "Identifier" in class body.
modules/gdscript/gdscript.cpp:2788 - Failed to load script "res://intro/Intro.gd" with error "Parse error". (User)
Minimal reproduction project
When I open decompiled project I get this error
Give me both the recovery log and the name of the game that you are having issues with.