GDRETools/gdsdecomp

Can't decompile an exe made in GODOT 4.3.0

Closed this issue · 6 comments

System information

Windows 10, GTX 1080 Ti

Issue description

Program hangs and crashes when attempting to decompile an exe made in GODOT 4.3.0. Does not produce log file.

Steps to reproduce

No response

Recovery log

N/A

Minimal reproduction project

https://nachogames.itch.io/thats-not-my-neighbor/

When the build job is finished here, give the standalone artifacts a try: https://github.com/bruvzg/gdsdecomp/actions/runs/11101629658?pr=183

When the build job is finished here, give the standalone artifacts a try: https://github.com/bruvzg/gdsdecomp/actions/runs/11101629658?pr=183

It does not work with the standalone version either.

I tested this locally myself, this does work; are you loading the PCK file when attempting to decompile? You should only attempt to decompile an EXE if it's an exe with an embedded PCK.

I tested this locally myself, this does work; are you loading the PCK file when attempting to decompile? You should only attempt to decompile an EXE if it's an exe with an embedded PCK.

The exe is embedded with a PCK. An older version of this exe made with GODOT 4.2 decompiles fine with 0.6.2. It just hangs for me, haven't gotten it to work on any PC.

When the build action finishes here, can you give the standalone artifacts here a shot?
https://github.com/nikitalita/gdsdecomp/actions/runs/11176918108

When the build action finishes here, can you give the standalone artifacts here a shot? https://github.com/nikitalita/gdsdecomp/actions/runs/11176918108

Now it works! tysm