Conversion for Resource of type Mesh and format obj not implemented
Opened this issue · 3 comments
dparkinson101 commented
Resource Type
Model conversion from mesh object (obj)
Describe the problem or limitation you are having
Currently all the mesh objects based on .obj files will not decompile.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
The enhancement would be that they are converted back properly from mesh files to the .obj files as well as the mesh objects themselves in the godot project.
nikitalita commented
Taken a look at this at least twice; it's doable but the math required is complex and I'm probably not going to get to it for a long time. PRs welcome.
not-nullptr commented
are there any tools that can extract objs right now?
nikitalita commented
Not that I know of, but if you find any, please point them out; having a guide would make this go a lot faster.