GDRETools/gdsdecomp

Conversion for Resource of type Mesh and format obj not implemented

Opened this issue · 3 comments

Resource Type

Model conversion from mesh object (obj)

Describe the problem or limitation you are having

Currently all the mesh objects based on .obj files will not decompile.

Describe the feature / enhancement and how it helps to overcome the problem or limitation

The enhancement would be that they are converted back properly from mesh files to the .obj files as well as the mesh objects themselves in the godot project.

Taken a look at this at least twice; it's doable but the math required is complex and I'm probably not going to get to it for a long time. PRs welcome.

are there any tools that can extract objs right now?

Not that I know of, but if you find any, please point them out; having a guide would make this go a lot faster.