Voice Recognition Example
Closed this issue ยท 2 comments
planktonfun commented
Describe the example
A demo for using voice recognition in gdevelop, useful for a developer looking to make voice based games/apps.
Checklist
- I've followed all of the best practices.
- My game has a proper name in the game properties.
- My game package name behind with
com.example.
. - My game has all events unfolded.
- I've added myself as the author in the game properties.
- I've included a file called "README.md" with a description in proper English, explaining what this example is doing.
- I confirm that this game and all of its resources can be integrated to this GitHub repository, distributed and MIT licensed.
- I've cleaned unused resources.
Game folder
Bouh commented
Hello
Thanks it works like a charm!
But it's only for english? I saw it can handle more language, I think it could be nice to make the parameter public with a list of language in the extension.
Did you already submitted the extension? If no start here.
For this example you need to:
- Be approved in the community extension repository
- Give a project name meaningful
- Fill the Game Description
- If you want the Author field
- Change the package Name
- Move all assets in an assets folder (there is actually only one file inside)
- Give a proper name to the assets
planktonfun commented
- Be approved in the community extension repository
sent in GDevelopApp/GDevelop-extensions#499
- Give a project name meaningful
- Fill the Game Description
- If you want the Author field
- Change the package Name
- Move all assets in an assets folder (there is actually only one file inside)
removed all sprite assets except for the button
- Give a proper name to the assets
- Add change language action