Precompiled Shader Sources
PromyLOPh opened this issue · 0 comments
PromyLOPh commented
I’d like to package amdvlk (and thus pal) for a FSDG-compatible distribution with strict requirements to build everything from source (GNU Guix). However I see that
- https://github.com/GPUOpen-Drivers/pal/blob/master/inc/gpuUtil/textWriter/g_textWriterComputePipelineBinaries.h
- https://github.com/GPUOpen-Drivers/pal/blob/master/inc/gpuUtil/mlaa/g_mlaaComputePipelineBinaries.h
- https://github.com/GPUOpen-Drivers/pal/blob/master/inc/gpuUtil/timeGraph/g_timeGraphComputePipelineBinaries.h
contain pre-compiled shaders. Are they available somewhere in source code form?