GPUOpen-Tools/compressonator

Calculation will always end in 0.

Sluggernot opened this issue · 0 comments

CGU_FLOAT calencpts = fEndPoints[0][m][n] + (abs(fEndPoints[0][m][n] - fEndPoints[0][m][n]) * (shape_indices[0][i] / 15));

fEndPoints[0][m][n] - fEndPoints[0][m][n] will always result in 0.