GTNewHorizons/Angelica

Pixel noise on block bounds when Compact Vertex Format is on

Opened this issue · 3 comments

Your GTNH Discord Username

skproch

Mod Version

1.0.0-alpha29

Java Version

Java 21

Graphics Card Vendor

NVidia

Bug Report

Some blocks have a strange white dots on the edges. E.g. ztones's myst, agon, korp; some galacticraft planets (at least callisto).
Here is some examples (zoom to see):
image
image
Here is large gif in action (message link in GTNH discord).

Also, toggling off Compact Vertex Format in settings fixing the issue

Mod List or GTNH Pack Version

2.5.1, ArchaicFix

Final Checklist

  • I have searched the issues and haven't found a similar issue.
  • I have read the known incompatibilities and this is not related to one of those.
  • I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
  • This issue is not related to a feature that is disabed by default - Shaders, MCPF, etc. [They'll be enabled when they're ready for testing]

Likely caused by the same bug in Sodium and Embeddium.

Likely caused by the same bug in Sodium and Embeddium.

"Seems fixed" in Sodium
CaffeineMC/sodium-fabric#2248 (comment)

Can't use it cause of their new license