GTNewHorizons/Angelica

[HBM 's Nuclear Tech Mod] Reeds cast an upward shadow

Closed this issue · 2 comments

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Mod Version

1.0.0 - Alpha35

Java Version

Java 8

Graphics Card Vendor

NVidia

Bug Report

Reeds spawned or placed have an upward casted texture:

bugged look

expected look

Mod List or GTNH Pack Version

Angelica 1.0.0 - Alpha35
Unimixin 0.1.17
gtnhlib 0.2.10

HBM-NTM-[1.0.27_X4895]

Final Checklist

  • I have searched the issues and haven't found a similar issue.
  • I have read the known incompatibilities and this is not related to one of those.
  • I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
  • This issue is not related to a feature that is disabed by default - Shaders, MCPF, etc. [They'll be enabled when they're ready for testing]

This issue is related to the Video Settings > Advanced > Use Compact Vertex Format option, disabling it fixes the rendering of reeds in NTM.

Likely crossing a subchunk so the reduced vertex precision causes troubles.