GTNewHorizons/Angelica

angelica rendering method has block face leaking problem, also brings far lands back

Opened this issue · 0 comments

Your GTNH Discord Username

wacchi_lorie

Your Pack Version

2.6.0-beta3

Your Server

private server

Java Version

Java 21

Type of Server

Vanilla Forge

Your Expectation

fix block face rendering accuracy if able to

The Reality

first, i notice some block faces are not prefectly aligned. for example, futura block and lsc blocks:
{9576BBD7-C275-4510-AD72-86F7C4F67C2E}
{9735BE80-EBDF-49da-B0C7-9D542553FA4F}
theres no AA now, so i noticed those 'white pixels'(they r only single pixels, really hard to notice)
this would be enlarged by shaders, which is enabled in earlier versions, and causing leaking light

then i went to 29999999,29999999 and 0,29999999:
{7932D686-931F-40be-A09F-54CA4FEE5181}
{BB639352-D7D3-4c9a-9025-A0373599D0FF}
angelica is causing this, without it would just be fine as normal

p.s. normal 1.7.10 with optifine or not dont have this kind of problem:
{43C1831D-91CB-4fd7-9FC7-17718CBE6FB2}

Your Proposal

itz not very noticable without shaders. but it would be a disaster if shader is enabled in future. however i cant find out a solution to this complicated and basic logic structure issue, its up to devs of angelica, he definitely knows this’s gonna happen

Final Checklist

  • I have searched this issue tracker and there is nothing similar already. Posting on a closed issue saying the bug still exists will prompt us to investigate and reopen it once we confirm your report.
  • I can reproduce this problem consistently by follow the exact steps I described above, or this does not need reproducing, e.g. recipe loophole.
  • I have asked other people and they confirm they also have this problem by follow the exact steps I described above, or this does not need reproducing, e.g. recipe loophole.