GTNewHorizons/Angelica

Stripey rendering artifacts on large bodies of ice or water viewed from far away

Opened this issue · 2 comments

Your GTNH Discord Username

majora320

Mod Version

1.0.0-alpha36a

Java Version

Java 17

Graphics Card Vendor

AMD/ATI

Bug Report

When viewing deep bodies of ice or water (the issue doesn't occur with shallow water) from far away/high up, rendering artifacts will appear in characteristic stripes. Here is an example on a large ice field:

2024-04-20_01 35 02

I also came across a similar issue in which grass would appear discolored in HBM: NTM's crater biome in similar striped patterns, but I'm not sure if it was related or not - if it's still present after this is fixed I'll submit another ticket.

Mod List or GTNH Pack Version

GTNH 2.6.0-beta3

Final Checklist

  • I have searched the issues and haven't found a similar issue.
  • I have read the known incompatibilities and this is not related to one of those.
  • I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
  • This issue is not related to a feature that is disabed by default - Shaders, MCPF, etc. [They'll be enabled when they're ready for testing]

Is translucency sorting enabled in Video Settings/Advanced?

Yes, and disabling translucency sorting does appear to fix it - though that causes some other rendering issues with bits of underwater oil columns being rendered on top of the water.