GTNewHorizons/Angelica

Multiblocks texture blinking

Opened this issue · 6 comments

Your GTNH Discord Username

skproch

Mod Version

angelica-1.0.0-alpha38

Java Version

Java 21

Graphics Card Vendor

NVidia

Bug Report

Sometimes some multiblock structure blocks recolors to wrong texture, e.g. this distillery:

image

Animation.mp4

image

Currently noticed it on the distillation tower and algae pond. Perhaps this is reflected in other multiblocks too, but I didn’t notice yet.

Bug reproduceable among client restarts.

Mod List or GTNH Pack Version

GTNH 2.6.0-beta3

Final Checklist

  • I have searched the issues and haven't found a similar issue.
  • I have read the known incompatibilities and this is not related to one of those.
  • I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
  • This issue is not related to a feature that is disabed by default - Shaders, MCPF, etc. [They'll be enabled when they're ready for testing]

2024-05-02_13 09 29
2024-05-02_13 12 04
2024-05-02_13 12 41
2024-05-02_13 07 20
I'm having the same problem with 2.6.0
The wrong textures I could identify are Clean Stainless Steel Machine Casing and Advanced Iridium Plated Machine Casing and Fusion Machine Casing MK II

2024-05-16_17 16 43
This is extremely noticable on a MDT, but does not seem to happen at all on MVF or MEBF. No idea if this information is at all helpful, but I thought I'd point it out.

Seems like this is related to Clean Stainless Steel Machine Casing (and probably Advanced Iridium Plated Machine Casing as @BobGoldham mentioned), since it happens on different multis, e.g. neutron activator also has this issue for Clean Stainless Steel Machine Casing.

Also happens on [Basic] Photolithographic Framework Casing

P.S. Still reproduceable in beta1

Huh, that's the same that I've seen on AE2 skystone in meteors before... Kind of flickery between states...

F3+A seems to temporary fix it for some time.