GameInstitute/RuntimeMeshLoader

Build runtime error

Opened this issue · 7 comments

When run in the editor, everything works fine. However, there is a critical error in the compiled version. How to fix it? Thanks for the help!
UE 4.21
default
1

g23p commented

Facing the same problem,can somebody help?

g23p commented

hi Rusel2050,i change module type to "Runtime" and it solved :)

Hi, same problem with 4.20 (launch or package) & 4.21
@Rusel2050 : could you please explain a bit more ?
Thanks

g23p commented

Hi,@Fauwalk ,change module type in "RuntimeMeshLoader.uplugin" file.
Code:
"Modules": [
{
"Name": "RuntimeMeshLoader",
"Type": "Runtime",
"LoadingPhase": "Default"
}
]

Hi, and thanks a lot @g23p, this works perfect !
4.20 (shipping 64) : ok
4.21 (shipping & dev 64) : ok
Thanks again ;)

@g23p @Rusel2050 @Fauwalk Hi, will anybody share the usage of this plugin? The pic uploaded is too small to see it. I'm new to unreal and want this feature, will appreciate your efforts on this. Thanks in advance

I'm having the same issue. Changing the module type from "Developer" to "Runtime" just gives me a different error:

image

Is there another solution to this? Moving the .dll like the wiki says doesn't solve the issue either unfortunately.