GameInstitute/RuntimeMeshLoader

Mesh doesn't update at runtime

matburr opened this issue · 0 comments

Hello,
Thanks for sharing this plugin with the community.
I am using 4.19.2 and have 2 .obj in a folder, in the editor, RML works as intended:

  • when I input the path of OBJ1, hit enter, it loads up the first mesh in the viewport
  • When I input the path of OBJ2, hit enter, it loads up the second mesh

I am trying to replicate this behaviour at runtime, but changing the path through a blueprint (hitting a key ) doesn't update the mesh. I can change its scale for instance, but can't change any of the plugin-specific paramters.

I also noticed that in a compiled project, even when I delete the folder containing my linked OBJ, the mesh still appears in-game. How is this possible?

Thanks,

Mat