Mesh doesn't update at runtime
matburr opened this issue · 0 comments
matburr commented
Hello,
Thanks for sharing this plugin with the community.
I am using 4.19.2 and have 2 .obj in a folder, in the editor, RML works as intended:
- when I input the path of OBJ1, hit enter, it loads up the first mesh in the viewport
- When I input the path of OBJ2, hit enter, it loads up the second mesh
I am trying to replicate this behaviour at runtime, but changing the path through a blueprint (hitting a key ) doesn't update the mesh. I can change its scale for instance, but can't change any of the plugin-specific paramters.
I also noticed that in a compiled project, even when I delete the folder containing my linked OBJ, the mesh still appears in-game. How is this possible?
Thanks,
Mat