GameTechDev/asteroids_d3d12

Missing Shader Header files.

cmartin99 opened this issue · 2 comments

These files appear to be missing from the repo

include "asteroid_vs.h"

include "asteroid_ps.h"

include "skybox_vs.h"

include "skybox_ps.h"

include "sprite_vs.h"

include "sprite_ps.h"

include "font_ps.h"

Those should be generated by the build. See the "HLSL tool" for the associated shaders in MSVC.

That fixed it, many thanks.

btw I was able to render 200k asteriods @ 60 fps.

i7-4790 CPU
NVIDIA GeForce GTX 960