Ammo Spawns
Closed this issue · 1 comments
Sodak commented
I have a Question in the randomplacement.lua ure using this function:
for k, v in pairs( mapData ) do
if (v == mapData.Jerrican) then
nbEntToSpawn = 3 * math.ceil( (#player.GetAll() / 3) )
else
nbEntToSpawn = 0
end
So if i have mapData Table: Ammo
i can use this function to spawn more ammo than just one right but dont want to use mathceil just a number like 3 ammos every round... and not calculating how much
am i right?
Sodak commented
And for Place Items on the Map u can Place it in Sandbox on the Map and use this little command to get the coordinates for the items:
concommand.Add( "entity_pos", function( ply ) local tr = ply:GetEyeTrace() if ( IsValid( tr.Entity ) ) then print( "Entity position:", tr.Entity:GetPos() ) print( "Entity position:", tr.Entity:GetAngles() ) else print( "Crosshair position:", tr.HitPos ) end end )