Genbox/VelcroPhysics
High performance 2D collision detection system with realistic physics responses.
C#MIT
Issues
- 0
Non-issue. Please delete.
#74 opened by Wynter-del - 1
Possible license breach?
#71 opened by Rikarin - 0
Is is still active?
#70 opened by aismann - 1
Updating NuGet Package
#69 opened by M-Anwar - 1
Testbed sample for benchmarking
#20 opened by Genbox - 1
Collide() skips Contacts
#41 opened by nkast - 1
MVP Sandbox
#50 opened by danielleedeveloper - 1
Invert Y axis
#65 opened by ambs - 1
Question: Documentation and/or Forum
#66 opened by ambs - 12
NuGet not available
#58 opened by SuperJMN - 4
Setting contact.Enabled = false not having effect
#60 opened by jocamar - 3
Importing SVG
#57 opened - 5
how to get the contact point from TOI?
#56 opened by benblo - 2
- 1
BodyTemplate.GravityScale is ignored
#47 opened by swidku - 5
Suggestions
#40 opened by HughPH - 4
Change to Protobuild project
#35 opened by felaugmar - 0
Destroying a Fixture removes World events.
#26 opened by nkast - 1
Weird collisions on edges in rectangles
#61 opened by Qzername - 1
VelcroPhysics and Unity
#54 opened by CorvoOrc - 3
Documentation or tutorials needed
#53 opened by ClassyCircuit - 1
TextureConverter.DetectVertices() throws InvalidOperationException on blank textures
#52 opened by harrisse - 1
- 8
Problem with sliding
#48 opened by Crumbler - 2
Can't run HelloWorld project on VS 2017
#49 opened by HoDuyQuang - 1
Serializable templates
#46 opened by acaly - 4
Vector2 normalize (division with zero)
#44 opened by bQvle - 26
Ideas For a High-Performance System Design
#29 opened by ilexp - 7
- 2
Bad raycasting performance :(
#42 opened by Alan-FGR - 1
- 1
Some suggestions on the naming of elements
#38 opened by experdot - 1
Make EPCollider static if possible
#15 opened by Genbox - 1
Optimize DistanceProxy
#16 opened by Genbox - 0
Refactor DistanceProxy
#23 opened by Genbox - 1
- 2
Avoid List<T> O(n) operations
#18 opened by Genbox - 0
- 0
Body collision filters
#31 opened by Genbox - 1
BeginContact event issue
#28 opened by yghtdnt - 2
Truly polygon Vertices
#25 opened by yghtdnt - 1
Which license you selected for this project?
#27 opened by prepare - 2
BayazitDecomposer is protected.
#24 opened by smatthews1999 - 1
Distance calculation is wrong
#21 opened by Genbox - 0
Introduce quickshapes for better performance
#22 opened by Genbox - 0
Refactor body rotation and position
#19 opened by Genbox - 0
Refactor Body.ShouldCollide()
#17 opened by Genbox - 0
Add collinear points check to PolygonShape
#14 opened by Genbox - 0
Precalculate and cache normal of EdgeShape
#13 opened by Genbox - 0