Add support for multiple models when using GPU instancing
Closed this issue · 2 comments
bertt commented
When a tile contains multiple models (for example a tree model and a box model), the resulting glTF should contain multiple meshes/nodes.
This functionality replaces the cmpt files with multiple i3dm's method in 3D Tiles 1.0.
Sample is added.
bertt commented
Is Implemented, but there clicking for attributes does not work, see https://community.cesium.com/t/upgrade-3d-tileset-with-composite-cmpt-tile-to-1-1-attribute-data-missing/33177/2
bertt commented
Add to known issues