Feature: Introduce `area` option
Gh61 opened this issue · 7 comments
New area
option will be available in the options. With this option set, entity
or entities
will not be required.
When set, the card will try to load all light
entities from given area, or throw error if there's no such area or, does not contain any entity.
Awesome can't wait!!
Do you have any idea when this becomes available?
This feature has my primary focus and will be definitely included in the next (standard) release. Specific date is yet to be determined.
I am hoping it will be no longer than 2 or 3 weeks. I'll try to be faster, if I find some free time, as this has been requested multiple times in last few days.
This feature will be in the next release.
Its working perfectly!! thanks a lot
Also is it already possible to exclude lights from the area just like in "auto entities"
filter: exclude: - state: unavailable
You're welcome.
No filters are currently available and I really don't want to create this option ever. After all, this is not auto-entities in full scale, just an option to load lights from room easily.
I might consider to add option to hide unavailable lights, but I personally didn't find the reason why. I have one light, that is sometimes unavailable, it's dependent on TV, but I have no issue with the light being shown anyway.
So what are these unavailable lights, you want to hide and why?
No filters are currently available and I really don't want to create this option ever. After all, this is not auto-entities in full scale, just an option to load lights from room easily.
So what are these unavailable lights, you want to hide and why?
Good point, i should really clean up my entities