Gilmok/U4Rando

Shephard exp bug - bug or feature?

Closed this issue · 2 comments

The shephard exp bug caused by the "wake up" function not being implemented properly (causes Shephard exp high byte to be ANDed with 0xFD at the end of each battle unless you have a full party). While this is definitely an unintentional bug, there may be merit to leaving it in. If you feel this is a BUG, I can simply fix it (the fix has already been programmed). If you feel this is a FEATURE, I will need to go through the messy process of actually making it a flag.

I guess it could be a good hard mode feature... But I don't think it would be one I'd ever use.

Version 1.7 fixes this bug. Issue closed.