CATextLayer?
ahmedk92 opened this issue · 3 comments
First, thanks for this amazing library.
This is a question though, not an issue.
Doesn't CATextLayer
provide a similar functionality? I specifically mean the async drawing bit, great work!
CATextLayer
has an inherited drawsAsynchronously
property. The docs says:
When this property is set to true, the graphics context used to draw the layer’s contents queues drawing commands and executes them on a background thread rather than executing them synchronously. Performing these commands asynchronously can improve performance in some apps. However, you should always measure the actual performance benefits before enabling this capability.
Aside from caching, what advantage does asynchronously outputting to a CGImage
have over what CATextLayer
provides?
Thanks!
To be honest, I'm not that familiar w/ CATextLayer
. I'd love to try using it. I wonder if we lose some rendering control? Like we still use TextKit to draw. I'm not sure this does. I definitely want to read up more on it.
I wonder if we lose some rendering control
Good point! I didn't think about that.
Another unclear thing about CATextLayer
is the possibility of thread explosions. drawsAsynchronously
offloads rendering to a background thread, but I don't see how can we control what queue/thread will be used. So, what will happen in case of many CATextLayer
s?
I prefer your current approach.