GlassBeaver
Solo indie game dev working on Horu, a real-time strategy game with giant battles. https://horugame.com
Glass Beaver StudiosUSA
Pinned Repositories
CAD-from-Scratch
code for video series on writing CAD utilities from scratch
Clipper2
Polygon Clipping and Offsetting - C++, C# and Delphi
CoverSystem
Real-Time Dynamic Cover System for Unreal Engine 4
darkreader
Dark Reader Chrome and Firefox extension
DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
GodComplex
GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^
msdfgen
Multi-channel signed distance field generator
OpenGL-Animation
A simple example of skeletal animation using OpenGL (and LWJGL).
RuntimeMeshComponent
Unreal Engine 4 plugin component for rendering runtime generated content.
sparsearray
Implementing and analyzing a data structure in C++
GlassBeaver's Repositories
GlassBeaver/CoverSystem
Real-Time Dynamic Cover System for Unreal Engine 4
GlassBeaver/RuntimeMeshComponent
Unreal Engine 4 plugin component for rendering runtime generated content.
GlassBeaver/sparsearray
Implementing and analyzing a data structure in C++
GlassBeaver/CAD-from-Scratch
code for video series on writing CAD utilities from scratch
GlassBeaver/Clipper2
Polygon Clipping and Offsetting - C++, C# and Delphi
GlassBeaver/darkreader
Dark Reader Chrome and Firefox extension
GlassBeaver/DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
GlassBeaver/GodComplex
GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^
GlassBeaver/msdfgen
Multi-channel signed distance field generator
GlassBeaver/OpenGL-Animation
A simple example of skeletal animation using OpenGL (and LWJGL).
GlassBeaver/polyDecomp
An implementation of Bayazit's Algorithm (repurposed from https://mpen.ca/406/bayazit)
GlassBeaver/UE4CrashReportServer
A simple server in c++ for Linux that saves crash reports from UE4
GlassBeaver/TiktokenSharp
This project implements token calculation for OpenAI's gpt-3.5-turbo model, specifically using `cl100k_base` encoding.
GlassBeaver/vkmerc
A Vulkan renderer, written in C++20