GodBlessChimp's Stars
Unity-Technologies/com.unity.toonshader
Unity Toon Shader ( an experimental package )
luis-l/UnityNodeEditorBase
Basic editor extension functionality to get a node editor up and running.
nishadtardalkar/UnityGenericIKSystem
An easy to understand, open source implementation of Inverse Kinematics for Unity 3D
keijiro/VfxPyro
Fireworks particle effect with Unity VFX Graph
keijiro/TimelineParticleControl
An example of controlling particle system from timeline.
keijiro/MoonAndEarth
Moon and Earth assets for Unity
keijiro/DxrGlobe
A small demonstration of Unity DXR ray-tracing + Timeline editing.
BTND/SoundToLight
Frequency Dependent Particle Effect for Soundfiles in Unity 2018.3
Arahnoid/UVChecker-map
A collection of free images what can be used during unwrapping of 3D models
Anatta336/driven-decals
A mesh-based PBR decal system for Unity's universal render pipeline.
cinight/ArtistColorPipeline
cinight/ShadersForFun
sarkahn/dots-blockworld
A block world prototype using Unity DOTS and ECS. Because someone had to do it.
Unity-Technologies/Unity.Animation.Samples
Repository of projects that showcase the new DOTS animation package (com.unity.animation).
keijiro/VfxGraphTestbed
My testbed for Unity VFX Graph
keijiro/BitwigGrids
Generative music compositions with Bitwig Grid
keijiro/OscJack
Lightweight C# implementation of OSC server/client
keijiro/UnityDxrTest
A testbed project for Unity real-time ray tracing features
keijiro/Kino
A collection of custom post processing effects for Unity
keijiro/DxrLattice
Real-time raytracing fly through
keijiro/NoiseBall5
Example with Unity 2019.3 new Mesh API
keijiro/Krbv
Colorful tunnel with Unity VFX Graph
Unity-Technologies/Unity-Robotics-Hub
Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
dawid-t/Mesh-Combiner
Mesh Combiner is a little tool which can combine different meshes into one mesh in Unity for reduce the amount of batches / draw calls, making your game more optimized.
sanukin39/UniMeshCombiner
Simple Unity Mesh Combine Tool
MuhammedResulBilkil/UnityDOTS-Physics
arnaudjopart/AJCTuto-DotsPhysicsRaycast
Tutoriel centré sur les raycast en DOTS avec Unity Physics
AkanshDivker/Simple-ECS
An example using the core features of the Entity Component System (ECS), part of DOTS, for Unity, inspired by Roll-a-ball. This project utilizes the Unity Physics, Hybrid Renderer, and Entities packages.
Destrayon/Unity-DOTs-and-Physics-Example
Unity Physics and DOTs implementation example.
aadebdeb/ProceduralMesh
Procedural Mesh for Unity