Pinned Repositories
bfbb
Decompilation project for SpongeBob SquarePants: Battle for Bikini Bottom
JoltPhysics
A multi core friendly rigid body physics and collision detection library suitable for games and VR applications.
libwetcloth
A Multi-Scale Model for Simulating Liquid-Fabric Interactions
Random-Terrain-Generator
Create Random 3D Terrain With Diamond Square, Perlin Noise, Height-Map.
ReadMe
Sphere-Tracing
Upgraded from Pixar postcard path tracing, instead of printing Pixar, this program print my name, which pose to be more challenging than the original code. The upgraded is also more readable and run 9x faster than the original source code.
Visual-Simulation-of-Smoke
This is the implementation of Visual Simulation of Smoke by Ronald Fedkiw, Jos Stam, and Henrik Wann Jensen at SIGGRAPH 2001.
webglSmoke
Realtime smoke simulation & rendering using WebGL.
GoddessOfProphercy's Repositories
GoddessOfProphercy/bfbb
Decompilation project for SpongeBob SquarePants: Battle for Bikini Bottom
GoddessOfProphercy/JoltPhysics
A multi core friendly rigid body physics and collision detection library suitable for games and VR applications.
GoddessOfProphercy/libwetcloth
A Multi-Scale Model for Simulating Liquid-Fabric Interactions
GoddessOfProphercy/Random-Terrain-Generator
Create Random 3D Terrain With Diamond Square, Perlin Noise, Height-Map.
GoddessOfProphercy/ReadMe
GoddessOfProphercy/Sphere-Tracing
Upgraded from Pixar postcard path tracing, instead of printing Pixar, this program print my name, which pose to be more challenging than the original code. The upgraded is also more readable and run 9x faster than the original source code.
GoddessOfProphercy/Visual-Simulation-of-Smoke
This is the implementation of Visual Simulation of Smoke by Ronald Fedkiw, Jos Stam, and Henrik Wann Jensen at SIGGRAPH 2001.
GoddessOfProphercy/webglSmoke
Realtime smoke simulation & rendering using WebGL.