Re-organisation of folder structure.
BastiaanOlij opened this issue · 1 comments
BastiaanOlij commented
The template library currently places items in the game
folder and img
folder. I think this structure needs to change and be brought inline with godot-xr-tools
.
I propose the following:
- addons: folder containing the addsons like XR tools itself and the OpenXR plugin/loader
- assets: contains models/images/sounds and other assets
- game: contains the levels of the game, we call this scenes in XR tools
Need to make a decision which one is more apt - components: what is currently game/objects
These should be scenes that are used in multiple levels and/or a collection of useful commonly used items in VR.
I suggest we move this outside of game so its easier to find once there are many game levels.
Malcolmnixon commented
I agree - separating out the components will help categorizing the template parts a game can optionally reuse from the game parts that should be replaced.