GodotVR/godot-xr-template

Re-organisation of folder structure.

BastiaanOlij opened this issue · 1 comments

The template library currently places items in the game folder and img folder. I think this structure needs to change and be brought inline with godot-xr-tools.

I propose the following:

  • addons: folder containing the addsons like XR tools itself and the OpenXR plugin/loader
  • assets: contains models/images/sounds and other assets
  • game: contains the levels of the game, we call this scenes in XR tools
    Need to make a decision which one is more apt
  • components: what is currently game/objects
    These should be scenes that are used in multiple levels and/or a collection of useful commonly used items in VR.
    I suggest we move this outside of game so its easier to find once there are many game levels.

I agree - separating out the components will help categorizing the template parts a game can optionally reuse from the game parts that should be replaced.