Goobley
Interested in optimised code that maintains clear and expressive API design, as well as the applications of machine learning.
University of GlasgowGlasgow
Goobley's Stars
guillaumeblanc/ozz-animation
Open source c++ skeletal animation library and toolset
knightcrawler25/GLSL-PathTracer
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
felixguendling/cista
Cista is a simple, high-performance, zero-copy C++ serialization & reflection library.
janosh/awesome-normalizing-flows
Awesome resources on normalizing flows.
electricsquare/raymarching-workshop
An Introduction to Raymarching
cginternals/glbinding
A C++ binding for the OpenGL API, generated using the gl.xml specification.
sebh/UnrealEngineSkyAtmosphere
Unreal Engine Sky Atmosphere Rendering Technique
Raikiri/LegitEngine
A rendergraph-based graphical framework for Vulkan
kosua20/Rendu
A simple realtime graphics playground for experimentations.
Rythe-Interactive/Rythe-Engine
Rythe is a data-oriented C++17 game engine built to make optimal use of modern hardware.
mmacklin/tinsel
Lightweight CPU/GPU path tracer
TheRealMJP/MSAAFilter
MSAA and Temporal AA Sample
boksajak/brdf
Code sample accompanying the article "Crash Course in BRDF Implementation"
boostorg/leaf
Lightweight Error Augmentation Framework
sebh/HLSL-Spherical-Harmonics
A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodule.
charmplusplus/charm
The Charm++ parallel programming system. Visit https://charmplusplus.org/ for more information.
mosra/flextgl
OpenGL and Vulkan header and loader generator.
bluescarni/heyoka
C++ library for ODE integration via Taylor's method and LLVM
jterrace/sphinxtr
The Sphinx Thesis Resource
hiddenSymmetries/simsopt
Simons Stellarator Optimizer Code
AMReX-Astro/Nyx
An adaptive mesh, N-body hydro cosmological simulation code
sebh/Dx11Base
A small dx11 base program I use to test shaders and techniques
FutureSharks/preamp-two
An digitally controlled hi fi preamplifier 🔈🎵
BastianUrbach/rtswplusd
Real-Time Shading with Polyhedral Lights using Silhouette Detection
han-uitenbroek/RH
Radiative transfer code based on the multi-level approximate lambda iteration formalism of Rybicki & Hummer (1991, 1992). The code solves the combined equations of statistical equilibrium and radiative transfer for multi-level atoms and molecules in a given plasma under general Non-LTE conditions.
Cadair/texfigure
A figure manager for PythonTeX
DrTomWilliams/Multi-Stranded-Loops-Code
The source files for the FORTRAN hydrodynamic code, Multi-Stranded Loops code developed by the University of Central Lancashire.
wtbarnes/HYDRAD
HYDrodynamics and RADiation Code for computing solutions to field-aligned hydrodynamic equations in coronal loops
jaimedelacruz/pTau
Computation of simple H background opacities and tau scale
ivanzmilic/dme
*Double* Milne Eddington modeling and fitting for the intensity in spectral lines. With Paras Sachar