GothicVRProject/GothicVR

Migrate to ZenKit

JaXt0r opened this issue · 0 comments

JaXt0r commented

Phoenix rebranded itself to ZenKit and also migrated PxCs to a new way of handling API calls via Properties.

This ticket tracks open issue which need to be solved:

  • zkWorld.Mesh.Materialize() causes Unity to crash after a couple of seconds or during game.stop. Let's build a minimum call to check which call forces the crash (e.g. at GC time).