Migrate to ZenKit
JaXt0r opened this issue · 0 comments
JaXt0r commented
Phoenix rebranded itself to ZenKit and also migrated PxCs to a new way of handling API calls via Properties.
This ticket tracks open issue which need to be solved:
- zkWorld.Mesh.Materialize() causes Unity to crash after a couple of seconds or during game.stop. Let's build a minimum call to check which call forces the crash (e.g. at GC time).