Paladin Cannon
Opened this issue · 1 comments
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GAME PLAY RELATED
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Primary fire might be slightly faster in UT2004, clicking both the mouse and my controller at the same time it seemed like the UT2004 Paladin fired a few milliseconds quicker, probably not worth even investigating further honestly
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Shield deactivates if the bottom of it goes below the ground on UT3 but not in UT2004
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Death message is shock rifle alt fire
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UT2004 Paladin seems to have more vertical shot ability than UT3 Paladin
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Turret turns from the front to the back in 2 seconds on UT3 and nearly 4 seconds in UT2004
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SOUND RELATED
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Projectile explosion sound is different in UT3
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Not hearing any sound when turret turns in UT3 but it's clearly heard in UT2004, think I prefer that but it's an inconsistency so gets listed
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VISUAL EFFECTS RELATED
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Paladin Shield needs hit effect like Levi has, while taking hits you can see the stock Paladin shield and it's a much larger size
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Shield just hovers in air without any energy beams from the turret holding it suspended in UT2004
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Shock Ball projectile in UT3 looks really small, in UT2004 it's a large ball
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Projectile and explosion are not UT3 style visuals
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UT2004 Paladin has large muzzle flash, muzzle flash in in UT3 is really small and kind of dull and honestly I think I prefer it as is but it's an inconsistency non the less
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Shockwave in UT3 is a light blue explosion visual, currently purple in UT2004
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Shockwave in UT3 is just an explosion around the turret and doesn't cross the ground like in UT2004 (I think I prefer UT2004 here but another inconsistency)
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Shield is shock colored and not team colored on UT3
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UT2004 shield is gigantic compared to UT3 which is only a little bigger than the Paladin itself...partly fixed
I'm seeing the was wasted by shock core death message for the Paladin cannon, I know that's not right, I'll see if I can correct it