GreenComfyTea/MHR-Overlay

UI Buff stop counting

Closed this issue · 6 comments

Describe the bug
Tested today in the training room. The qurio infection, when it reaches the 2° level encounters an error, and the timers crashes leaving the buffs at 0:00
this is a link i've left in the monster hunter modder discord with a screenshot of the debug menù when the bug happens
To Reproduce
Steps to reproduce the behavior:

  1. Go to 'Training area with dereliction/Strife/bloodlust'
  2. Stand still near the moster so that the frenzy infection starts
  3. after 50 seconds, a second qurio will pop, marking the start of the second level. This is when the UI bugs out
  4. shown here

Expected behavior
The timer still working

Screenshots
Posted above
re2_framework_log.txt

Additional context
i do have other mods, both via fluffy and reframework

shown here link is not working.

Right now I am unable to replicate the issue. Please, send your active config file from \MonsterHunterRise\reframework\data\MHR Overlay\configs\. And which timer stops working, exactly?

MonsterHunterRise_DFOuDhrUMd

MonsterHunterRise_XMPpiLSNeu

MonsterHunterRise_McVHtsFcyR

Oh I'm sorry i didn't come back to this sooner. Since you pushed the 2.7 update i went ahead and update the whole thing, deleting the previous files, and I'm assuming the configuration files.
The bug seems absent now, but i haven't done any configuration to buff UI or other stuff as of yet, will report in the coming days if something happens

spent some time in the Training Area, and it happens on determined skills that runs out, and i cannot determine a skill skill.
So Coalescence would sometimes get stuck on 0:00, same with Burst, Frenzy Overcome etc. etc
default.json

this is when the bug occurs

testerino-1

the moment Coalescence reaches 0:00

it will start to fail account for every buff

Try the latest 7398bab commit.