Grim-es/material-combiner-addon

Material combiner only combines normal maps and no textures

KrKerosene opened this issue · 1 comments

Hey! This might be just me being really inexperienced and nothing to do with the add on, but I haven't been able to find a fix for this issue and I've tried everything. Pretty much what happens is, when I'm trying to combine materials, instead of the image textures combining, it's the normal maps. I do have both attached to the material, but I've tried disconnecting the normal map in the node editor and it still prioritizes baking it over the texture image. Here is an example of before and after the atlas:

Example1

Example2

Any help will be greatly appreciated!

I managed to solve this by manually aligning the textures on top of this normal map atlas in Krita (any image editing program works). I still don't know what the exact issue is, but that worked for me.