Grim-es/material-combiner-addon

All Facial Features Become White Blocks

sstarbright opened this issue · 0 comments

The guide recommends separating atlases based on transparency. However, even doing so, when I combine all of the materials with transparency, I just get these white blocks. I've tried disabling the option for "Multiply image with diffuse color" but that doesn't fix it either. It just doesn't seem to combine materials correctly if the material has transparency. Is there something I'm doing wrong?

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