Grim-es/material-combiner-addon

after creating atlas file it destroy the texture and material

xalteropsx opened this issue · 4 comments

i have an saved output of texture map using on pbr not inside on blend plz help

Hello, not all shaders are supported and only one texture per material, which will be in the atlas. For more information #29 (comment)

is the popular extreme pbr not supported ? @Grim-es

is the popular extreme pbr not supported ? @Grim-es

No, it's not, switch to Principled BSDF with only one Image Texture node, or to Diffuse BSDF