Grisgram/gml-outline-shader-drawer

sprites become funny in html5 build

Closed this issue · 7 comments

outline disabled(normal draw):
image

outline enabled(outline baked draw):
image

ahh now i got it - they are vertically swapped, right? i know that side-effect -- i can fix this

HTML-Bug is fixed.

https://github.com/Grisgram/gml-outline-shader-drawer/releases/tag/3.0
Please download the brandnew 3.0 release - you can be the first, using the new amazing animation features :-)

the flipping issue is fixed but now the outline messed with enemy position in html5:

html5:
image

every enemy get pushed up and the last enemy isnt drawn at all

PC:
image

This sounds like an offset problem -- where is your origin of the sprites? bottom center?
Need to know to be able to reproduce

Working on it... HTML is cruel sometimes - yes there's another glitch regarding the sprite origin. but again only in html.
hunting from one side effect to the next with the prebaking - rules are a bit different here.

https://github.com/Grisgram/gml-outline-shader-drawer/releases/tag/3.0.1

try this version please.
thanks for reporting these things -- they really help to improve on my side!

it works now,thanks for the fix