Grouflon/3rd_training_lua
Training mode for Street Fighter III 3rd Strike (Japan 990512), on Fightcade
Lua
Issues
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Recieving error "bad argument #1 to 'insert' (table expected, got nil)" at line 461 of 3rd_training.lua
#55 opened by Jhoules - 0
(Suggestion)
#54 opened by TheDuffelBagBoy - 0
Dummy not air parrying
#53 opened by preklin - 0
Dummy set on Blocking: (anything that blocks) > Counter Attack Action (any normal) won't counter attack versus blocked lows
#52 opened by cloudropis - 0
[Improvement] An option to "Life Refill" and "Meter Refill" for each player individually.
#51 opened by BlazePapa - 2
An option that shows the bars for charge moves
#50 opened by limmynade - 0
can you make a website for the game
#47 opened by TheBatter32 - 6
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There seems to be no license information
#43 opened by MCMic - 3
Support for ssf2xjr1
#44 opened by MCMic - 0
X.C.O.P.Y. super art meter does not work with the "infinite super art time" feature
#42 opened by lemmy3k - 1
(Suggestion) A bar to show charge partitions.
#41 opened by doonoo - 0
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[bug] the menu does not appear
#36 opened by guildsnake - 13
[Bug?] Dummy does not block when using Street Fighter III: 4rd Strike Arranged Edition
#35 opened by speedmccool25 - 2
[0.6 Master] Replays are randomly delayed by 1 frame even when random deviation is set to 0
#10 opened by V-D-X - 0
[Improvement Suggestion] Possible to take Crystal Cube's Input display as an option?
#33 opened by Shodokan - 1
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[Improvement] On-screen feedback for how many frames the player is in an idle state
#32 opened by V-D-X - 0
[Improvement] Input direction should not auto-correct in a middle of a manipulation
#22 opened by Grouflon - 1
[Bug] If you make a recording and rename it with lower case or space in its name, it won't launch
#29 opened by Grouflon - 1
[Bug] When the game is paused and hitboxes are enabled, an error occurs when loading a savestate
#21 opened by Grouflon - 0
[Bug] Some quickstands are missing
#24 opened by Grouflon - 0
[Feature] add auto-crop end frames feature
#31 opened by Grouflon - 1
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[Improvement] New stun modes
#27 opened by Grouflon - 0
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Issue & Suggestions
#4 opened by Shodokan - 6
[0.6 Master] Cannot link moves into super
#8 opened by V-D-X - 2
Suggestion: Option to have p1 auto block (or hold down back) during recordings
#14 opened by Shodokan - 3
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- 5
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Some Target Combos & Geneijin not auto-blocked. Supers not blocked when combod & More.
#9 opened by Shodokan - 4
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[Bug] Dummy not affected by Infinite Meter
#6 opened by V-D-X - 2
Old frame data site link
#5 opened by esn3s - 3
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