Texture2D objects
Closed this issue · 1 comments
nucky9 commented
When loading textures via LoadTexture(), they load correctly into openGl, but the returned Texture2D object seems to be filled in randomly.
For instance:
import raylib
InitWindow(400, 400, "test")
let texBunny = LoadTexture("wabbit_alpha.png")
echo texBunny.id
echo texBunny.width
echo texBunny.height
outputs:
137438953475
4294967328
2
Sorry, should mention this is 1.04 with no extra compiler flags
Guevara-chan commented
Dunno how I missed those typing delirium.
Fixed.