Simplify UUID usage and harmonise force loaded chunks
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aksiome commented
Tasks
-
Use the new selector module to return a string selector (player name or entity string UUID) instead of an UUID array. - Use the new B5-0-0-0-4 persistent entity pointer with uuid array instead of the selector module (keep targeted_entity and change the view module)
- Move every persistent entity to the only chunk that should be forceloaded (-30000000 1600)
- Edit contribution doc to add new entity and which chunk should be forceloaded
Updated modules:
- hitbox
- math
- move
- position
- raycast
- schedule
- sidebar
- vector
- view