Crash fix
Opened this issue · 1 comments
Lunarelly commented
Teleporting to this coordinates may affect the server. Use RemoveActorPacket instead:
/** @var Player $player */
$player->getNetworkSession()->sendDataPacket(RemoveActorPacket::create($player->getId()));
HBIDamian commented
Feel free to do PRs. :)
These coordinates are a 32 bit integer limit
. Minecraft can't take it. But since PocketMine is x64, I doubt it'd affect it.