HDR-Development/smashline

Steve causes Frame skipping

InAudibleDayne opened this issue · 2 comments

While the crashing has been resolved for Steve and Olimar. When using Steve the game chugs HARD. It's basically unplayable as Steve.

The lag issue with Steve is indeed true in my experience. The more objects to you place, the more lag spikes you get. It's even worse when there are multiple Steves simultaneously.

Newest update fixes this from what I've seen.