e1l1 - Overflow error
Opened this issue · 1 comments
1337Smithy commented
for (local.i =1; local.i < local.enemyspawners + 1; local.i++) //[202] Smithy - use local count instead (global/ai.scr, 793)
for (local.i =1; ^
thread spawn self.set (global/ai.scr, 1014)
^
Cvar_Set2: com_errorMessage Command overflow. Possible infinite loop in thread.
1337Smithy commented
This needs extensive testing with several players on e1l1. If a crash occurs, the extra debug statements may hopefully help find cause.