HallowedDust5/Space-Trail

Broken Light Panel Event

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Follow this picture for the general layout of the scene. Make sure to NOT hardcode the units in pixels, code the dimensions of anything on screen in terms of the height or width of the screen, just in case we decide to make it bigger or smaller:
image

To close the issue make sure these things are done

  • Center all assets along the backing scene rectangle
  • Create broken lightbulb asset
  • Event scene does not overlap with the UI
  • Buttons actually change the stats object when pressed

The picture doesn't have buttons. Have 2 buttons: one that takes away the light panel event, but you lose 2 spare parts and one that allows for the player to go to the next scene.