Create BaseScene and BaseEvent classes
HallowedDust5 opened this issue · 0 comments
HallowedDust5 commented
BaseScene will have all the things needed in all the scenes: stats passed into the constructor, and an objects attribute added. All scenes will be a child or grandchild of this class.
BaseEvent will inherit from BaseScene. Because every event will have generally the same layout, there's no reason to rewrite it for all events. This class will include:
- Main event graphic
- Event Title
- Event Description
- Event Choices
Each of these bullet points is going to be an attribute of the scene instance so it can be changed as the game progresses.