HaodongMo/ArcCW

A variety of FoV related discrepancies

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Scoped in, the viewmodel FoV is all over the place, expecting 16:9.
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Crosshair scales incorrectly with screen width, rather than the FoV.
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Viewmodel FoV also should be based on vertical FoV for consistency's sake, also seen above, and likely also relating to the first issue.
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It also causes the muzzle effects to appear too far into or out of the weapon.
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Fixed!