OpenNERO crashed when turret is deleted
GoogleCodeExporter opened this issue · 1 comments
GoogleCodeExporter commented
What steps will reproduce the problem?
1. Start OpenNero
2. Select NERO Training and click Start
3. Place basic turret on one side of the wall and blue team spawn location on
the other side
4. Click on Deploy rtNEAT button
5. Delete basic turret
What is the expected output? What do you see instead?
I expect basic turret to be deleted, but instead OpenNERO crashes
What version of the product are you using? On what operating system?
OpenNero revision r1510
Ubuntu Linux 11.10 x86_64
Please provide any additional information below.
OpenNERO log was attached.
Original issue reported on code.google.com by ivan.mus...@gmail.com
on 7 Dec 2011 at 4:44
- Merged into: #114
Attachments:
GoogleCodeExporter commented
this was fixed already (see issue #114)
Original comment by ikarpov
on 7 Dec 2011 at 6:58
- Changed state: Duplicate
- Added labels: ****
- Removed labels: ****