Helion-Engine/Helion

Eviternity MAP26: rendering issues with invisible stairs

Closed this issue · 2 comments

72hr commented

Tested on master and eccd8e3

It seems like the walls of invisible stairs on this map are fine, but the floors have a weirdness that causes voids.

Example 1 with Prboom+ comparison - the lower floor seems to be raised to the level of each step, leaving a void below

floor

Example 2, the ledge and skybox get clipped

helion_20230512_11 42 46 6012

Another angle

helion_20230512_11 59 42 5841

I'm on Windows 10 with a 3060 Ti.

Also, great work on this engine! I love that I can finally run maps like this at 140fps. Some ports struggle and some have a playable framerate but still not 140. Uncapped I get almost 700 avg.

As a note, this is a vanilla rendering hack that isn't supported yet. It's accomplished by setting both front and back sides to the same sector id that caused vanilla to not rendering if and flood the floor below.

Fixed with 0.9.2.7