Use OpenGL to get GL_MAX_TEXTURE_SIZE instead of hard-coding static values
Opened this issue · 1 comments
teridon commented
The preferences dialog currently has a hard-coded value of 2048 for the maximum texture size, but it is possible for OpenGL to support larger texture sizes.
Use OpenGL functions (e.g. glGetIntegerv()) to get the GL_MAX_TEXTURE_SIZE value, and use that instead.
mserquet commented
Changed the max value in Pre-release 3.0.19. However, exports bigger than 2048x2048 with either the PFSS or HEK Layer active still have issues.