A CLI tool that consumes JSON files exported from CS:GO Demos Manager and spits out readable highlights meant as helpful filenames for CS:GO fragmovie recording.
How to use | Requirements | Options | Example
**playdemo astralis-vs-complexity-m3-nuke@128052
x._junior_ACE-AWP(3)-pistol(1)-spread_nuke_team-Complexity_r09 1:22 (demo_gototick 128652)
x._floppy_4k-M4-fast_nuke_team-Complexity_r15 1:06 (demo_gototick 250415)
x._blameF_1v3-4k-M4_nuke_team-Astralis_r22_#ANTIECO 1:44 (demo_gototick 337706)
----3k's:
x._gla1ve_3k-MAC-10-fast_nuke_team-Astralis_r03 1:38 (demo_gototick 33789)
x._gla1ve_3k-AK(1)-AWP(2)_nuke_team-Astralis_r09 0:36 (demo_gototick 134588)
**playdemo faze-vs-og-m1-ancient@117776
x._Twistzz_1v3-AK_ancient_team-FaZe_r09_#ANTIECO 1:13 (demo_gototick 118376)
x._flameZ_4k-MP9(1)-AK(2)-HE(1)_ancient_team-OG_r18 1:45 (demo_gototick 214930)
----3k's:
x._NEOFRAG_3k-AK_ancient_team-OG_r02 1:42 (demo_gototick 12142)
x._ropz_3k-M4-spread_ancient_team-FaZe_r04 1:36 (demo_gototick 38801)
-
spread
(as in the frags being "spread out") is labelled for any 3k, 4k or ace where at least 15 seconds elapsed between two or more of the eliminations. -
fast
is labelled for any highlight where all the kills happen within six seconds. -
The timestamp listed at the end of each highlight represents the time shown on the ingame clock when the first frag of the highlight occurs.
-
The tick listed at the end of each highlight is the tick right before the first opponent elimination of the highlight occurs. Including
demo_gototick
is meant for easier copy/paste to the in-game console.- The tick after the demo name, for example playdemo astralis-vs-complexity-m3-nuke
@128052
makes it so that you're taken to the start of the first highlight when the demo loads (the tick buffer here is larger than the tick at the end of the highlight text since the demo seems to play in the background for some time when loading, making it so the first few frags might have already happened when you start watching).
- The tick after the demo name, for example playdemo astralis-vs-complexity-m3-nuke
-
The round number is shown at the end of each highlight, for example
r25
for round 25. -
the
x._
preceding every highlight is meant to be replaced by a number when you have recorded the highlight, making the whole line appropriate as a filename for your video file. The information provided in the filename will then be easily searchable in your editing software, serving as helpful tags. For example:
Prerequisites: CS:GO Demos Manager
- Open the demos in CS:GO Demos Manager, select all and and click "analyze". With all demos still selected, right click and click "Export JSON".
- Upload the files to the web GUI at fragfinder.app
Prerequisites: Node and CS:GO Demos Manager
- Download or clone this repo.
- Run
npm install
in the root folder. - Open the demos in CS:GO Demos Manager, select all and and click "analyze". With all demos still selected, right click and click "Export JSON". Move the exported files to the json folder.
- Run
npm run build
andnpm start
. The text file containing the highlights for all demos will be created in the exports folder.
If you want to run the script again with different JSON files, move the already exported text file to a different location to prevent it from being overwritten.
-
If you want to get frags of a single player only, add their STEAMID64 to
getFrags
in src/app.ts:getFrags({ playerSteamId: "76561198036024464", });
You can see an example of exported highlights in the exports folder.